Nintendo FY/2026 Q4 Financial Results

DOCUMENTS

Financial Results Explanatory Material
Consolidated Financial Highlights

HIGHLIGHTS

  • Switch 2 sold 2.49M during Q4

  • Switch 2 has reached 19.86M units LTD

  • Switch 1 sold 0.55M units during Q4 (-56.4% down YoY)

  • Switch 1 has sold 155.92M LTD sales

The Switch shattered it’s initial and revised projections and lands at 19.86M units long before it’s first full calendar year on the market. Fantastic numbers here - although I believe Nintendo may be being too conservative with their 16.5M forecast for Switch 2. It would’ve been cool if Switch 2 hit the full 20 million units in its first fiscal year! But the more important thing is that Nintendo originally forecasted 15 million units for FY2026, then revised it up to 19 million unites; and then ended up beating that revised projection by nearly 860,000 units.

That is an incredibly strong first year.

But now we move into FY2027, where Nintendo is forecasting 16.5 million Switch 2 units sold. So according to Nintendo’s own guidance, the Switch 2 is expected to sell worse year-over-year. And I personally believe that forecast is intentionally conservative. But the recent announcement of a price increases for Switch and Switch 2 changes things.

The timing here is especially important because Nintendo announced major price increases the same day as its earnings release. In Japan, prices are going up across the board - Switch 1, Switch 2, Nintendo Switch Online, accessories… basically everything. Meanwhile, in the United States, the Switch 2 is getting a $50 price increase effective September 1. That gives consumers the entire summer - June, July, and August - to pick up the system up before those higher pricing kicks in. I think Nintendo is anticipating a major surge in hardware sales during that window. You’ve also got games like Splatoon Raiders and Star Fox launching during this period, which should help drive momentum even further. And, Nintendo just announced some nice bundle options. It really feels like Nintendo is trying to maximize install base growth before the new pricing takes effect. The bigger question is what happens after September. Once the system enters $500 territory in the U.S., Nintendo is going to really need a strong software lineup to keep momentum strong.

Shout out to mazi over at Install Base Forums for the compiling updated software totals:

  • Mario Kart 8 Deluxe - 71.08M (+490K)

  • Animal Crossing: New Horizons - 49.91M (+590K)

  • Super Smash Bros. Ultimate - 37.76M (+320K)

  • The Legend of Zelda: Breath of the Wild - 33.84M (+200K)

  • Super Mario Odyssey - 30.50M (+230K)

  • Pokémon Scarlet and Violet - 28.28M (+200K)

  • Pokémon Sword and Shield - 27.16M (+80K)

  • The Legend of Zelda: Tears of the Kingdom - 22.56M (+160K)

  • Super Mario Party - 21.32M (+40K)

  • New Super Mario Bros. U Deluxe - 18.96M (+160K)

  • Nintendo Switch Sports - 18.32M (+480K)

  • Super Mario Bros. Wonder - 17.44M (+290K)

  • Mario Kart World - 14.70M (+670K)

  • Super Mario Party Jamboree - 9.96M (+550K)

  • Pokémon Legends: Z-A - 8.85M (+440K)

  • Donkey Kong Bananza - 4.52M (+270K)

  • Pokémon Legends: Z-A – Nintendo Switch 2 Edition - 3.94M (+50K)

  • Super Mario Galaxy 2 - 2.76M (+340K)

  • Super Mario Galaxy - 2.60M (+320K)

  • Pokémon Pokopia - 2.41M

  • Kirby Air Riders - 1.87M (+110K)

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